/*
 * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
 *
 * SPDX-License-Identifier: BSD-3-Clause
 */

#ifndef __CONSOLE_H__
#define __CONSOLE_H__

#include <utils_def.h>

#define CONSOLE_T_NEXT			(U(0) * REGSZ)
#define CONSOLE_T_FLAGS			(U(1) * REGSZ)
#define CONSOLE_T_PUTC			(U(2) * REGSZ)
#define CONSOLE_T_GETC			(U(3) * REGSZ)
#define CONSOLE_T_FLUSH			(U(4) * REGSZ)
#define CONSOLE_T_DRVDATA		(U(5) * REGSZ)

#define CONSOLE_FLAG_BOOT		BIT(0)
#define CONSOLE_FLAG_RUNTIME		BIT(1)
#define CONSOLE_FLAG_CRASH		BIT(2)
/* Bits 3 to 7 reserved for additional scopes in future expansion. */
#define CONSOLE_FLAG_SCOPE_MASK		((U(1) << 8) - 1)
/* Bits 8 to 31 reserved for non-scope use in future expansion. */

/* Returned by getc callbacks when receive FIFO is empty. */
#define ERROR_NO_PENDING_CHAR		(-1)
/* Returned by console_xxx() if no registered console implements xxx. */
#define ERROR_NO_VALID_CONSOLE		(-128)

#ifndef __ASSEMBLY__

#include <types.h>

typedef struct console {
	struct console *next;
	u_register_t flags;
	int (*putc)(int character, struct console *console);
	int (*getc)(struct console *console);
	int (*flush)(struct console *console);
	/* Additional private driver data may follow here. */
} console_t;
#include <console_assertions.h>	/* offset macro assertions for console_t */

/*
 * NOTE: There is no publicly accessible console_register() function. Consoles
 * are registered by directly calling the register function of a specific
 * implementation, e.g. console_16550_register() from <uart_16550.h>. Consoles
 * registered that way can be unregistered/reconfigured with below functions.
 */
/* Remove a single console_t instance from the console list. */
int console_unregister(console_t *console);
/* Set scope mask of a console that determines in what states it is active. */
void console_set_scope(console_t *console, unsigned int scope);

/* Switch to a new global console state (CONSOLE_FLAG_BOOT/RUNTIME/CRASH). */
void console_switch_state(unsigned int new_state);
/* Output a character on all consoles registered for the current state. */
int console_putc(int c);
/* Read a character (blocking) from any console registered for current state. */
int console_getc(void);
/* Flush all consoles registered for the current state. */
int console_flush(void);

#if !MULTI_CONSOLE_API
/* REMOVED on AArch64 -- use console_<driver>_register() instead! */
int console_init(uintptr_t base_addr,
		 unsigned int uart_clk, unsigned int baud_rate);
void console_uninit(void);
#endif

#endif /* __ASSEMBLY__ */

#endif /* __CONSOLE_H__ */

